Since strategic RPS has a command based networking protocol, all game states should run identical. Even though the game was set up to do this, some bugs are bound to sneak in while focusing on other parts of the game. I’ve spend the last few weeks on fixing those bugs. Multiplayer game play is now solid as a rock!
Download to try:
- Fixed multiplayer sync bugs
- Solved bug when going into comet
- Comet attack now hurts