Version 0.12 – Simpler base interface and simpler selection

After some games with a friend of mine, I have changed the base interface to only allow the creation of one type of ship at the time. This makes the rps game play more pronounced and also forces players to make more use of ship types during the game.

Download to try:

strategicrps V0.12.x windows

Change log:

  • Simplified base hud
  • Simplified selection (no more filters on ships that are protecting an instance)
  • Only showing health bars on selected ships

Version 0.11 – Pre-game loading, meteor information, new selection, meteor re-balance and speed increase

Yesterday I mainly worked on implementing the feedback I got from the play test last week.

Download to try:

strategicrps V0.11.x windows

Change log:

  • Added splash/loading screen
  • Easier to see which meteors are yours (and from the other player if you fly too close)
  • Made selecting easier (bit more margin around selection area. Clicking detection range is larger)
  • Re balanced meteors
  • Increased speed in fighters and meteors
  • Base distance increased
  • Fixed numerous bugs (including a collision bug if you go out too far)

First play test session

The first play test is a fact!

I gathered three of my colleagues and let them try out the game. Amazingly, we were actually able to play! (only one or two crashes ;))

After the session, I’ve let them all fill in a questionnaire. Some very good feedback I’ll be working on this Wednesday.