Since strategic RPS has a command based networking protocol, all game states should run identical. Even though the game was set up to do this, some bugs are bound to sneak in while focusing on other parts of the game. I’ve spend the last few weeks on fixing those bugs. Multiplayer game play is now solid as a rock!
As announced in my previous post, comets are now added to the game!
Besides comets, there is also radar and line of sight added to the game. If an enemy moves too far away, it will only be visible on the radar. If it moves outside of the radar, it won’t be visible at all (ranges can be seen by pressing ctrl button).
This combined with comets makes for far better strategizing and overall game play.